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Hello

I am a 3D Environment Artist focused on game environments and world building across real-time engines, including Unreal Engine 5 and Unity.

 

My work spans the full environment art pipeline, from asset modeling and texturing to materials, shaders, lighting, and in-engine scene assembly. I enjoy building atmospheric, playable spaces that support visual storytelling, scale, and gameplay readability.

 

I am currently developing personal and academic game projects while continuing to refine my workflows in Unreal Engine and Unity, with a strong interest in environment art, lighting, and interactive world building.

My Story

My practice begins with visual development and concept design, shaped by a background in illustration and entertainment design. I am drawn to building worlds—thinking through composition, atmosphere, and visual storytelling before they ever become playable spaces.

During my undergraduate studies, I focused on character and environment concept design, developing a strong sensitivity to mood, narrative, and art direction. Over time, I became increasingly interested in how these visual ideas could move beyond static images and function within interactive systems. This curiosity led me into game design and, eventually, real-time 3D environments.

I now work across concept design and environment art, translating visual ideas into game-ready spaces using Unreal Engine and Unity. From early visual exploration to materials, lighting, and in-engine implementation, I aim to maintain a cohesive artistic vision while supporting gameplay, interaction, and readability.

Across projects—ranging from personal environment work to academic and collaborative game projects—I seek to create immersive spaces that balance aesthetics and functionality, where visual concepts are not only seen, but experienced.

Contact

I'm always looking for new and exciting opportunities.

Let's connect.

626-567-9384

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